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(It only appears as it did in SA1 - in the slots used for French, German and Spanish)Īside from the font difference, the pause menu has a slightly different design, featuring a much lighter border and lacking text to denote which player paused the game. Comic Sans is in the demo, but as the demo only has English and Japanese text it goes unused. In the final game only the Japanese text uses this font, with English text instead using Comic Sans. While it's barely visible, Sonic's artwork in the background of the title screen is based on an alternate version of his portrait that isn't wearing the SOAP shoes.ġ Colors revised in the Sonic Art Assets DVD.Įnglish text is written with Impress (the same font it used in the first game). The overall title screen is fairly different, but like the logo, it has the same elements, just dark. It contains most of the same characteristics of the final one, just with less colors and style. One of the more obvious differences from the final is the Sonic Adventure 2 logo. This feature is enabled by default in the final game, but only works in Metal Harbor.Ĭhanges from the Final Logo/Title Screen Demo Sonic can obtain a board by pressing Y on Controller 2.When activated, the player will hear the first line of dialogue from the intro cutscene to signify that they have entered Debug mode.See this page for information about how these work. Event Test (Accessed by changing 8C0AE890 to 5).
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There is a debug mode in the demo that includes a variety of features.ĭebug functions available in this version: